﻿
namespace Arroguella.Entities
{
    /// <summary>
    /// An EntityComponent gives an Entity additional behavior/functionality.
    /// Any Entity may implement 0 or more EntityComponents.
    /// EntityComponents may be added or removed during play.
    /// </summary>
    public abstract class EntityComponent
    {
        #region Properties

        public Entity Parent { get; set; }

        #endregion
    }
}
